Dragon Age: Bad Company
COAT OF MANY POCKETS
Appearing to be a rather simple, black, worn looking jacket, the interior is lined with a staggering amount of pockets. So many, in fact, that you aren’t really even sure what’s in all of them. Once per session, the wearer may pull from the jacket exactly what they need at that specific time as determined by the GM. Oftentimes, the wearer pulls out a rather stiff drink. The coat likes to think it’s clever, I guess. Also, the wearer gains +1 armor bonus so long as they are wearing leather armor beneath the coat.
CIRCLE CRIB NOTES
Passed down, perhaps for centuries, by apprentices at the Circle of Magi in Fereldan, this well-worn sheaf of paper is said to contain quick, dirty notes on every spell any Mage might ever be tested on. Once per session, the bearer may re-roll any failed magic roll but must keep the second result.
BLADE OF THE GREY
Rumor has it this blade was forged for a Grey Warden by the smiths of Orzammar as a token of the dwarven kingdom’s respect for that ancient order. A beautiful and functional broadsword, a thin line of silver runs up the middle of the blade. The silver glows a faint blue when in the presence of demons and darkspawn. The blade does 3d6 damage and is a two-handed heavy blade. The wielder gains +1 SP when fighting darkspawn or demons.