Character Generation

Concept

All character concepts are welcome, with any of the backgrounds available in either Set 1, Set 2, or the Set 2 beta. Custom backgrounds will also be considered and rules for them generated by the GM if the concept is selected. Keep in mind that this game will have a “black comedy”, light-hearted tone. If you don’t have a copy of the Set 1 Player’s Guide, let the GM know.

Concepts should include a brief background on your character, goals, and any relevant ties. The character should have a reason to be arrested by the Orlesian occupation, reasons could range from petty thievery to grand treason or simply being in the wrong place at the wrong time. Also, if it’s not obvious, characters should generally have a good reason for fighting against the occupation, if only for personal gain.

Please generate a short character concept, roughly a paragraph in length and send to the gm at eldritch.hobbes@gmail.com along with a brief schedule of when on what days your available to play and your time zone. If your concept is accepted, you’ll be contacted. Feel free to submit multiple concepts. At the moment we’re looking for at least one more mage, and another character of any other class.

Basics

Please refer to the Player’s Guide of the Dragon Age RPG for the basics of character generation. If you don’t have a copy of the Player’s Guide (Set 1), let the GM know. All rules described in the Player’s Guide are in effect unless over-ruled by the House Rules

Other Information

To generate abilities, please use the point-buy system described in Set 2. Namely, assign scores of 0 to 3 for each of your stats, but the total of all stats must add up to 10. Background advantages can be chosen at will as long as no one ability goes over 4 and starting health and mana rolls default to 4. You get 60 silver to buy starting equipment.

Character Generation

Dragon Age: Bad Company eldritch_hobbes